It all started when…
I started out studying film. Cinematography, storytelling, visual language. I was all in. Then I stumbled into coding and digital design and everything changed. I switched to Game Design and Development, and it turned out to be the best decision I ever made. That is where I met Mike Morrone, my best friend and future business partner.
From there I threw myself into the community. Game jams, IGDA events in Chicago, three years of Train Jam in 2017, 2018, and 2019. Train Jam 2019 was a turning point. Our VR game Mountain Men caught the attention of Meta, who sponsored us and wrote about the experience. That moment made it real.
The road from there took me to Deep Silver Volition, then to supporting immersive training for the United States Air Force, and eventually to Mass Virtual in Orlando where I have spent the last several years building XR simulation systems for defense and enterprise clients. I lead Unity architecture, ship 400+ educational modules, and work alongside 100+ people across engineering, art, design, and operations.
But underneath all of it is the same instinct I had in that film classroom. I care about how people experience things. VR does not just give us safer, more efficient training. It lets us bring objects, locations, cultures, and people to homes and communities that would never otherwise have access to them. That is worth building for.
Outside the editor
When I'm not building simulations or breaking Unity, you'll find me at a Magic the Gathering table, out fishing, or at the beach. I travel whenever I can and have made it through South Africa, Scotland, Ireland, and across Europe. I genuinely love meeting people from different places and backgrounds. That curiosity about how people experience the world feeds directly back into how I think about design.